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How To Repair Vault Underwater Conan Exiles

It'due south a big 24-hour interval today for all you exiles out in that location as Funcom has finally released the side by side large expansion for Conan Exiles. Yep that's right, the Isle of Siptah is now available across all platforms! Here are the official details for Conan Exiles Update one.66.

Conan Exiles Update ane.66 Patch Notes For May 27, 2022

Conan Exiles Update ane.66 Patch Highlights

Isle of Siptah DLC expansion!

TheIsle of Siptah is by far the biggest addition to Conan Exiles to appointment. You'll have a whole new world to explore, new legends to discover, new enemies to defeat – and a completely revamped endgame, featuring surges of magic, island vaults, and a new environmental challenge: the Maelstrom.

Included in this expansion is the new Island of Siptah, a identify total of new challenges and content for you and your friends to find. 2 new building sets are as well included: Flotsam and Stormglass, besides equally many new items and pieces of equipment to discover!

New religion!

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Here comes Zath, mighty Zath! Destroys whatever with an avatar wrath. Spins a web any size. Catches foes, in Conan Exiles. Look out! Here comes the Spider-god!
Zath joins the religious fray in Conan Exiles, both on the Exiled Lands and Siptah, with a new avatar, new NPCs, placeables, feats and item sets!

Core system changes!

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New revisions to combat systems with a reduction of mounted combat harm, contrivance improvements and re-balancing of bows and arrows! Pond does not drain stamina and yous can engage in 1-handed combat on water! And the hunger and thirst systems have received a balance pass to make them less frustrating and better the gameplay menstruum!

Summary

  • New organized religion for the Exiled Lands and Isle of Siptah!
  • Mounted combat and contrivance changes!
  • Swimming combat!
  • Hunger and thirst improvements!
  • Tons of blitheness improvements!
  • Many quality of life fixes and additions, specially for controllers!
  • Tons of fixes!
  • …and much more!

Conan Exiles Update ane.66 Patch Notes

Performance and Stability

  • Fixed a large number of client and server crashes across all platforms.
  • Optimized animation blueprints to reduce retention costs.
  • Added a significant number of other optimizations to reduce retentiveness and functioning costs across the board, for clients and servers.
  • Added a significant number of optimizations mainly geared towards consoles but all platforms will benefit from these changes.
  • Fixed a number of issues in regards to co-op (listen server) gameplay.
  • Stock-still server log warnings when accessing empty sockets assortment in edifice arrangement when placing a module.
  • Optimized log entries regarding NPC behavior and reduced the number of spam entries in the log in regards to the building system. This should reduce the corporeality of spam in server logs.
  • Increased number of reconnection attempts when connectedness fails to the vox chat servers.

Exploit Fixes

  • Stock-still a faux-positive spot within the anti-undermesh tool at Scuttler'southward Shortcut.
  • Players can no longer avoid damage by standing on or within certain structures.
  • Fixed a few exploits in regards to underwater gameplay.
  • It is no longer possible to build inside Jhil'south Roost cavern.
  • Addressed a method that allowed for placeables to be placed under the mesh.
  • Fixed the fake-positive kills by the anti-undermesh mechanic that occurred within Scuttler's Shortcut.

New Additions

  • The Fast Elevators and Colored Candles tin can now truly be obtained from the Library of Esoteric Noesis on Exiled Lands.
  • New feats take been added to the Exiled Lands.
  • Added a new religion to the game, with a new avatar, placeables, feats, NPCs, and detail sets. All hail Zath, the Spider-god! Oh god…
  • Added new Rocknose types with new art, animations, and combat logic.
  • Added a new tool: the Iron Sickle.
  • You lot can now cake clan invites by checking the box constitute on the Clan tab.

Edifice and Placeable Fixes

  • The Wheel of Pain has received a visual overhaul.
    • Thralls existence converted are at present the ones seen pushing the wheel.
    • If no thralls are present, the wheel will prove empty and not rotating.
    • If out of gruel, thralls will terminate visibly pushing the bike.
    • Pushing animations have been improved across the board (or should we say… wheel? ha ha).
  • Fixed an issue that immune placing multiple doors in the aforementioned doorframe.
  • Fixed an upshot where Paved Stone Walkways could not exist placed downwards.

Crafting Fixes

  • Fixed an issue that would cause some new items to disappear from the Artisan demote after the player dies.
  • Reduced craft fourth dimension on building pieces from 5s to 0.5s.
  • Added Mitrean Gloves and Sandal recipes to the Priest of Mitra feat.
  • Added Yogite Chest, Legs, Anxiety, and Hand armor particular recipes to the Priest of Yog feat.
  • Updated Yoggite Mask recipe to apply calorie-free padding instead of leather.
  • Having Shaggai Queen Jelly in beehives will now increase beloved output by 1 boosted unit every time honey is produced.

Combat Fixes

  • Katana combos tin now exist washed by alternating between light and heavy combos.
  • Information technology is at present possible to engage in combat while swimming with ane-handed weapons.
  • The Reddish Mother should no longer push button followers under the mesh with her attacks.
  • Arrows tin exist equipped and swapped while mounted, as intended.
  • Arrows should no longer pass through a knocked-down enemy.
  • Short swords, 1-handed swords, ane-handed axes, and 1-handed maces sprint attacks performed with the off-manus/block key have been changed to a kicking.
  • Reduced the number of instances where NPCs could be harmed through walls and mesh.
  • Light sprint attacks with a Javelin while besides wearing a shield are now functional.
  • Fixed an issue where doing a sprint attack right earlier mounting caused bug with the mountain's functionality.
  • Unwield action should no longer prevent the Player from executing an unarmed sprint attack.
  • Fixed an upshot in regards to weapon immovability being draining when hit other players with PVP disabled.
  • Fixed an issue where if you tried to initiate an attack while in a cake-stun state, you would drop your guard.
  • Reworked spiders to be worthier opponents, with new AI and assail patterns and new animations and FX to match. "Why spiders though??!!!" -Glad y'all asked.
  • Added combo tabular array adjustments for Katana heavy charge attack based on how many prior steps in the philharmonic were performed.
  • Sprint attacks can no longer exist triggered while the character is over-burdened.
  • Fixed an event with shields. Now attacking while belongings the shield button results in a normal combo which is not canceled past holding the shield button.
  • Characters should no longer get stuck inside Bison's mesh when hitting past ane of its attacks, sending us all one footstep closer to feeling the loving grip of the Pax Bisonica.
  • It is no longer possible to cancel an set on blitheness past equipping another particular. Item swapping is enabled when an assail finishes or when movement could cancel the attack.

AI and Thrall Fixes

  • Fixed an issue where Thralls got stuck all over the map and did not teleport correctly.
  • Thralls will no longer immediately eat an item when it gets put into their inventory.
    • They will now eat if: they have some food that will give them the strong buff and they do non have the buff; if they have neither weak nor stiff buff and have some food that will give them the weak buff; if they do not currently take the health regeneration buff but they have any food item.
    • The situations when a thrall will consider eating: When any of the iii buffs expire; when new items are added to their inventory; when they lose health; all the time, should we ever add pineapple on pizza to the game.
  • Fixed an issue where archer, bearer, and orb thrower thralls would not perform combo attacks. Additionally, at present T1-2 thralls employ basic philharmonic attacks, T3-iv employ advanced combos.
  • Thralls are no longer able to break equipped weapons and the immovability stops at 0.1.
  • Fixed a number of other bug that would block thralls from performing combos.
  • Thralls and pets will no longer take any damage from standing in lava.
  • Fixed an issue with the Abyssal Remnant failing to accomplish the player later slam attacking with his bite attack.
  • Fixed an event in regards to followers non following the player through gates, technically making information technology gated content. Get it? …
  • Addressed a number of bug in regards to the NPC behavior override organization.
  • Stock-still a few issues where followers and mounts were unable to eat nutrient. They are at present able to consume any food on their diet tabular array for the purpose of healing, just not for pineapple pizza.
  • Fixed customization consequence with thrall bodies, all body parts should now appear at the correct calibration on characters.
  • The Relic Hunter Treasure Seekers have been reminded of how to execute full combo chains.
  • Followers should no longer fall through the terrain and dice a mysterious expiry.
  • Followers should no longer fall through the terrain afterward teleporting.
  • Fixed an outcome that would cause follower distance settings to reset on server restart.
  • The bearer NPC in Sepermeru should no longer attack players on sight.

Purge Fixes

  • Adapted how a Purge chooses its target, which should upshot in fewer situations where a Purge fails to spawn properly.
  • Your purge meter volition no longer reset when creating a Clan.
  • When leaving a Clan, your purge meter volition no longer be set to an effectively random value.
  • Fixed the Purge Update Interval server setting having too significant an effect on the purge meter fill charge per unit.

Residue Updates

  • Fixed an consequence with boars and goats that gave the player'south character also much XP. The XP values have now been reduced.
  • Increased speed and altitude of dodge rolls.
  • Dodge speed and recovery times are now influenced by your encumbrance level and no longer influenced by your armor worn.
  • Curt sword:
    • Significantly increased armor penetration past 100%.
    • Increased base damage by 43%.
  • Bows:
    • Removed base armor penetration values.
    • Increased base of operations harm of bows. This change varies depending on the type of bow, with the Reach of the Ruby-red Female parent having received the most significant increase.
    • Reduced armor penetration values on arrows, this alter being more extreme on arrows such every bit Hollowbone Arrows and Mandibles of Atlach-Nacha.
    • Increased base of operations damage of arrows.
  • Adjusted stats on Obsidian weapons to brand them more enticing:
    • Slightly increased Armor Penetration values by approximately 1.5% (depending on the weapon).
    • Increased base of operations damage values by approximately 18% (depending on the weapon).
  • Mounted gainsay:
    • Significantly reduced impairment multipliers (from 1.5x to ane.1x, and from 1.8x-2x to 1.2x).
    • Removed condition furnishings from mounted attacks.
  • Hunger and thirst:
    • Extended slower food consume rate (0.1x charge per unit) to be anywhere on ANY land merits in add-on to shelter. All-time rate will apply, not both.
    • Reduced damage taken from starvation/thirst to 0.5% HP every 10-15s instead of 2% HP every second.
    • Reduced full screen effects from starvation/thirst.
    • Added a small movement punishment to starvation/thirst (5-ten%, stacks if both).
    • Reduced "agile hunger/thirst" multiplier to 1.5 (from ii).
    • Increased the elapsing of the sated/hydrated outcome.
  • Adjustments to Ambrosia and Purified Flesh:
    • Healing values of Ambrosia have been lowered to exist the same as a regular food item.
    • Added buff furnishings to Ambrosia (+i STR / +1 VIT) and Purified Flesh (+1 GRIT/+i VIT).
    • Arts and crafts time of Ambrosia is now the same as Purified Flesh.
      Religious armors received a residuum pass:
    • Increased armor values of all religion armors.
    • Added bonus attributes to religion armors.
    • Ymir religion armor is at present classified as heavy.
  • Increased yield of True Indigo to 10.
  • Healing Waterskins, Herbal Tea, and Honeyed Wine will no longer cleanse bleed effects.
  • Rebalanced Healing Potions:
    • Increased the healing rate, the total corporeality of health restored remains the aforementioned but they now heal over a shorter menses.
    • Sped up potion drinking utilize time, 2.4 and two.4.1 timers provided below:
      • Total duration: From 3.0 sec to 2.7 sec
      • Buff applied: From one.5 sec to 0.80 sec
      • Can dodge point: From 1.93 sec to 1.76 sec
      • Can act bespeak: From 2.ix sec to ii.06 sec
  • We've set up the Thrall harm to players multiplier to 0.v on all Official servers, which was previously set to the default value of 1. This volition reduce Thrall's PvP damage past 50%, and we'll be continuously be monitoring your feedback. Thrall PvE damage is unchanged.
  • Players should no longer be allowed to loot histrion and follower corpses from other clans in the PvE ruleset through the radial boodle all option while the "Everybody tin can boodle corpse" setting is disabled.
    • Note: This setting is now disabled by default.

QoL Improvements

  • Map markers can at present be placed beneath the player icon on the map.
  • Admin teleport via the map now works through map markers.
  • Using the right stick on gamepad when in a UI with multiple inventories at present jumps between inventories.
  • Shortcut bar assignment radial now requires a hold to open by default. It also commits the detail to the radial when released. There is a new option in gameplay settings to change this action back to a toggle if desired.
  • Split item popup now has functionality for moving up or downwards in increments of ten or 100 when using a gamepad.
  • Opening the inventory at present automatically focuses the search field in the crafting inventory rather than the first slot in the player's inventory. This behavior tin exist changed back by disabling the "Auto focus recipe search bar" gameplay setting.
  • Added a significant number of additional QoL improvements to menus and functionality while playing with a controller.
  • Added a new setting which allows to auto focus the search bar when opening a crafting carte du jour while playing with keyboard and mouse. This tin can be plant under Settings → Gameplay.
  • New setting in the gameplay settings: "Send new items to shortcut wheel.". When enabled and using a gamepad, newly acquired items that tin can keep your shortcuts cycle will exist automatically put there. When disabled, they volition go into your inventory instead.
  • You lot can now interact with doors, gates and other items while mounted.
  • Added new recipes to the Dryer for converting plants into seeds to help with farming sustainability.
  • Added outer face indicator to foundations and ceilings when building.
  • Added visual feedback for building stability. You tin now meet at a glance the structural integrity of your building before placing a piece past checking the color of the placement brush!
  • Choosing "Loot All" when quick-looting your corpse will now ship and/or automatically equip all your belongings back where they were correct before your quite possibly embarrassing death.

General Bug Fixes

  • Fixed an issue that would crusade the Iron Leg-Hold trap's placement brush to cripple and hurt players.
  • Stock-still some instances where placed buildings and placeables inverse their names and/or values later a server or session restart.
  • Obtain a Mountain and Obtain Brute Companion journeys should now definitely, 100%…maybe complete on the Exiled Lands.
  • Stamina cost modifier server setting will at present properly affect costs for dodging, jumping, and attacking.
  • Removed boosted instances of Exceptional and Flawless items withal present in the game.
  • "Nosprintcost" debug control now affects the graphic symbol'south attacks, kicks or jumps again, as intended.
  • New admin cheats:EnableHunger 0/one,EnableThirst 0/1
  • Added support for blacklisting feats in server settings ini file. Instructions on how to exercise this are included inDefaultServerSettings.ini .
  • Fixed some textures effectually the female person graphic symbol'south neck when equipped with the Khitan Captain Dingjia armor.
  • Fixed an event that acquired NPCs to teleport to coordinates "0, 0, 0" on crowded servers – Praise Crom!
  • Fixed an issue where difficulty settings were non applied correctly in Single-Player/Co-Op modes.
  • Silent Legion heavy boots should now tint correctly.
  • Stock-still visual imperfection with many legwear pieces poking through footwear. They should now tuck correctly, in time for the summer.
  • Fixed an outcome where loot would non exist visible upon offset opening a breast or container.
  • Fixed a number of other modest cosmetic issues with other sets and equipment.
  • Fixed an issue where a sure hairstyle would stretch out while using a Healing Wrap.
  • Fixed an issue where a banner was not visible for the player.

Terrain and Environment Fixes

  • Fixed a mysterious intractable spot in Mounds of the Dead that provided nil simply false expectations. Until now.

Animation and Cinematic Fixes

  • Improved animations to prevent certain weapons from clipping through the body when looking upward or down.
  • Stock-still an event where the character model would stutter after attacking with a weapon at close range.
  • Added new and improved climbing animations.
  • Fixed a specific circumstance where the dismounting would not play properly.
  • Fixed some clipping issues with dart kick attacks.
  • Added new idle facial animations to the combat idle stance and locomotion.
  • Added total body equip animations and equipping from dorsum.
  • Reworked orb throwing animations.
  • Improved the combat pickup blitheness to ameliorate blend with the gainsay idle stance.
  • Improved breast opening animations.
  • Improved kicking animation for unarmed and one-handed weapons.
  • Improved harvesting tools and other nonweapon items idle animations.
  • Added new animations for the new gameplay additions, i.e. swimming combat animations, idle Bike of Hurting animations, and then on.
  • Fixed an issue with the player character's model that disappeared while drinking water in the Exiled Lands intro cutscene.

UI and Text Fixes

  • Stock-still a number of typos and mistakes.#elspellchekkerino
  • Fixed a number of localization bug.#lespellcheckereur
  • Fixed an event where Simplified, Traditional Chinese, Cyrillic, and Korean characters did not work when used in the Search feature.
  • Parchment icons should no longer be switched.
  • Updated the message prompt when exiting an avatar to now mention the name of that god, which is not Joel.
  • Fixed a number of items showing placeholder names in Defended Servers.
  • Changing a Difficulty preset to Barbaric at present shows the notification "Server Restart Needed".
  • Added a number of QoL UI optimizations when playing with a controller.
  • Blackwater Leggings and Gauntlets, and Khayne's Leggings and Gauntlets had mixed UI icons. This has been stock-still.
  • Really, you should attempt pineapple on pizza. It'southward succulent.
  • The PvP-Enabled server setting checkbox should at present be visible in the Server Settings page while in-game.
  • Icons and names of harvested items scaled downwardly to fit on UI notifications, which caused readability issues. This has now been fixed.
  • Fixed an issue where art in the purge warning UI was displaying improperly.
  • Players endmost a crafting station UI will no longer cause the UI to close for other players interacting with that aforementioned station.
  • Fixed a number of text lines being cut off by the margins of the UI.
  • DLC Filter in crafting inventory is now persistent.
  • Added new high-contrast player icon for the map UI.
  • Added on-screen bounden hint for locking on a target when playing with a controller.
  • Fixed a number of small issues with the inventory UI.
  • A warning prompt volition now be displayed when trying to use healing wraps while mounted, stating: "Cannot use while mounted".
  • A alert prompt will now be displayed when trying to summon Avatars inside a protection bubble, stating: "Cannot summon Avatars inside a divinely protected area".
  • Fixed an event where the writer of Notes, Journals, and Papyrus scrolls was not beingness displayed correctly.
  • Fixed an issue with certain settings resetting to default when rebooting the title.
  • Fixed a few user settings not resetting to the default value in the settings UI.
  • Improved settings card navigation.
  • Fixed an event that prevented the Automobile Focus Recipe Search Bar setting from being navigated to through the gamepad.
  • Added missing Right Stick icon adjacent to the Quick Move context hint in the inventory UI.
  • The Clear Queue push button can now exist pressed after highlighting a blank field.

Audio Fixes

  • Added new audio avails for the new content.
  • Setting the Master Book to zero will now completely mute audio.

Source: Funcom

Source: https://mp1st.com/title-updates-and-patches/conan-exiles-update-1-66-patch-notes-the-isle-of-siptah-has-arrived

Posted by: brittournothe.blogspot.com

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